I'll give you the breakdown cost here under a heading: 0.75: 0.49: 0.35: 0.25: 1 Armillary Sphere 1 Barren Moor 1 Commander's Sphere 1 Desert of the Fervent 1 Desert of the Glorified 1 Evolving Wilds 1 Field of Ruin 1 Forgotten Cave 1 Hidden Necropolis 1 Hidden Volcano 1 Mind Stone 1 Mortuary Mire 1 Rakdos Cluestone 1 Rakdos Guildgate 1 Rakdos Locket 1 Rix Maadi, Dungeon Palace 1 Stonespeaker Crystal 1 Terramorphic Expanse 0.15: Since our leader costs two mana, we don't need rocks with the right amount of mana to accelerate his dropping, instead I am running on theme stuff, like Commander's Sphere and Stonespeaker Crystal
In a bizarre move, Magic: The Gathering players are in the middle of a preconstructed Commander deck drought
Either way, you get an attack trigger, not a combat damage trigger, so even if you lose Locke its not the end of the world if you were just digging for some treasure
Add that with the two lore, its clear this card is really just meant to cause destruction
For example, Alpha copies of Animate Wall retail for twice the price it normally would
How to play Pokmon cards There are three turn phases in the Pokmon TCG: Phase 1 - draw a card