While there is some variance (super-low-curve aggressive decks might have slightly less, while decks built on ramping or other land synergies might have slightly more), probably 80% of all the Commander decks I build have 37 lands
This mix of flexibility and inevitability is what separates truly good planeswalkers from cards that only look powerful on paper

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They also appreciate the good condition of the product, the fun experience of opening the set, and the good pulls received, with many expressing a desire for more
It turns my attention to Tifa Lockhart and Hemosymbic Mite right away for a potential green aggro/beatdown deck
Warp and Void Warp lets you play it from your hand for warp cost, exile beginning of next end step, then cast it from exile on a later turn