White's weaknesses are card advantage and, for the aggressive decks at least, vulnerability to board sweepers
It can sit safely in your graveyard, or be discarded to something like Mask of Memory, and still used later
Introduction Ravnica , the City of the Guilds
Weakness: Darkness (x2) Resistance: Fighting (-30) Retreat: 1 75
Zuran Orb You need to game Zuran Orb to get the most use from it, which often looks like The Gitrog Monster or Titania, Protector of Argoth
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