Your quest to gain lore and challenge your opponents to slow them down
It also hides the card you searched for in exile, keeping it safe from discard effects
This has led to decks like Blue-Red Murktide pop up a deck that would traditionally struggle to deal with a creature like Tarmogoyf, but now you have a clean, one-mana answer to deal with it
Coming in with +1/+1 counters for each red and green creature you control, it has the potential to be huge in a dedicated token deck, such as Saproling tribal
Its first level is an innocent discard effect, but the more you invest in the enchantment, the better the results
In deciding which deck is for you, you'll first want to get a general idea of what its core archetype, themes, and mechanics