In addition to being basically a Fusion-Equip-Spell Card, the card also has a die roll effect where when the Monster it's equipped to battles another, you roll a 6-sided die and your opponent's Monster will be banished for that many of your opponent's turns until the first Standby Phase after the last turn of the effect
$2.99 Ancient Den Mirrodin $4.49 Citadel Gate Commander Legends: Battle for Baldur's Gate $8.49 Crystal Vein Mirage $0.59 Plated Sliver Legions $8.99 Breath Weapon Commander Legends: Battle for Baldur's Gate $11.99 Prismatic Strands Judgment $0.99 Llanowar Elves 3rd Edition $5.99 Vault of Whispers Mirrodin $2.29 Seat of the Synod Mirrodin $10.99 Krark-Clan Shaman Mirrodin $0.35 Mistvault Bridge Modern Horizons 2 $13.99 Snuff Out Mercadian Masques 0 results found
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And so then I pull out this card, and I'm literally losing my mind
Much like the four mana Elspeth you can usually tap out to make this and be pretty assured of safety
If you are capable of healing your cards, through items, actions, or character abilities, and Beast, Tragic Hero has damage on them at the start of your turn, you can let them attack and then heal them, allowing you to still benefit from the increased strength but keeping them healthy enough to stick around