Shadowless (no shadow on the right of the illustration, but no 1st Edition stamp either) sits in the middle
Despite their unofficial, unsanctioned and slightly illicit origins, weve found that these gold cards are pretty well made and very robust
Curse of Darkness X TRAP Continuous Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage
Eminently playable, especially with a ton of magecraft triggers now running around
That means in a four player game while this guy is in play, your opponents attacks become very difficult, small tokens can't stick around, and your goblins and orcs become incredible blockers as well as incredible attackers
Bouncing a damaged Kronk or The Prince, Never Gives Up can be a great way to heal them so they can be played again, while bouncing a shifted Hercules or Cinderella will always give you two cards back, and even allow you to add one of them to your inkwell if you're in a position to play the Floodborn card for full price