Im excited to see what 2025 has to offer for precons
Those abilities will be put on the stack after the "legend rule" is applied
The theme's Quick-Play Spell and Normal Trap cards are its main board presence, and provide a variety of effects, including recovery ("RESCUE!", "ALERT!"), negation ("CONTAIN!"), removal ("EXTINGUISH!"), protection ("REINFORCE!"), and follow-up ("EMERGENCY!")
But we arent done yet
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and T as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning
Voltorb and Electrode serve as great substitutes until you get the ball rolling with your EX cards