I tried to pick stories I haven't told, but there are a few favorites that I couldn't find written down in any articles that I might have told elsewhere (and it's just hard not to repeat anything with the amount of material I produce)
Having zero creature types doesn't do Nameless Race much good in the game, but it's still an intriguing idea
For instance: Creatures (30) 2 Verdurous Gearhulk 4 Winding Constrictor 2 Rishkar, Peema Renegade 4 Walking Ballista 4 Deadeye Tracker 4 Wildgrowth Walker 4 Merfolk Branchwalker 2 Ixalli's Diviner 4 Seekers' Squire Lands (24) Spells (8) Seekers Squire only adds to the glut, and it doesnt help that both of the Explore payoffs also cost two
For a taste of just how much you can mess around with evoke triggers, check out Jesse Barker Plotkin's piece on getting the most out of cards like the Maw, Grief, and Fury with Undying EvilUndying Evil and its ilk
Once the ability resolves, the bonus applied by that instance of the ability doesn't change even if the number of permanent cards in your graveyard changes
Anti-Venom, Horrifying Healer A mighty mono-white card, Anti-Venom, Horrifying Healer appears to be the most popular MTG commander of this entire set