Whenever a creature with power 2 or less enters the battlefield under your control, you get to draw a cardbut only once per turn, so timing matters
Remove Underworld Dreams and replace Spiteful Visions
In theory, it may only be a matter of time before the non-foil Extended Art copies follow suit
Similar to the original Manifest mechanic, this version gives you the choice of one of the top two cards of your deck, meaning you can easily dump a card type that's usually hard to get into your graveyard to begin with, like land or artifact
If you've done everything correctly after turning the cheats on in TempAR/CWCheat the mods should now work (certain areas may need to be reloaded if you enable the codes while in them, for example: if the codes are enabled in the Shop the Shop area might need to be reloaded for the codes to work)
Majin cards were introduced in the "World Games Saga" and lasted until the final set of the Collectible Card Game, "Kid Buu Saga"