Players play and activate cards in order to gain the lore needed to propel them toward victory, challenge their opponents characters to slow their progress and use other abilities, usually by paying ink from their inkwell
First, you need to survive long enough to be able to cast two spells in one turn cycle
In the case of Brass Knuckles, it's an interesting way to push double strike in those kinds of decks
The Monarch mechanic can be deceptive at times, and fights to wrestle control over the crown are likely to ensue, so new players should be wary of when to be defensive and offer value trades and when to full-send their board state to threaten lethal on another player
However, other creatures and spells in this deck could lean into the traditions of Selesnya, and what we see from T'Challa so far would definitely support this alongside the artifact theme
, Sacrifice another creature: Target creature gets -2/-1 until end of turn