It's the same mana cost, destroys any enchantment, and draws you a card
Without mulligans, you'll need 14 ramp cards in your deck to have an 80% chance of casting at least one in the first 3 turns of the game
Greens ability to ramp will make the mana cost not much of a problem, and the loyalty abilities are the bomb
The group battles for their escape and makes their way out of the tower, hijacking a pair of vehicles and crashing them through the building's windows onto the highway
However, I really do wonder if they are even a deal at all , especially because I buy deals all the time
The third, much less developed theme of this deck is having damaged characters under your control